Humanoid Character Rig

This rig utilizes Two-Points Constraints on the upper torso, lower torso, and legs. The top point of the Two-Points Constraint for the legs is attached to the same bottom peg used for the waist, so the top of the legs will automatically follow. A Transformation Limit node is tied to each foot, keeping each one planted in place while the rest of the body moves. Additionally, individual master controllers are tied to the frames of the eyes and mouth, allowing the animator to pull from pre-existing movements without having to manually edit them each time.

Monster Character Rig

The main body of this rig utilizes two separate Two-Points Constraints tied to two separate master controllers, allowing the character to squish upwards and downwards with ease. Additionally, the pumps on the top of the character also utilize a Two-Points Constraint with a Dynamic Spring thrown in, automatically giving them follow-through movement when the main body moves.

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